Thursday, February 9

Lets remake a classic ( Remaking Bitva O Databazi for the Browser Era )


One of the things I have wanted to try for a long time, was remaking classic games so they could be played on modern hardware. If you have read much of this blog, you will notice I have a fondness for classic "hacking" games.

If you watch the time lapse videos uploaded to YouTube, you will notice that there is no editing done on the video. It is merely sped up 8x and uploaded. So you are able to see each and every mistake, typo, etc. Hopefully this will show you my thought processes behind some of my decisions.

Bitva O Databazi

Bitva O Databazi is a game published for the ZX Spectrum 48k in 1990. It was published by Alesoft (Czech), and authored by Peter O'Ley. It was also written in Czech.

Now I do not read Czech, so am relying heavily on my previous play through of the game using google translate extensively.

Time Lapses
  • Part 1
    • Roughly designing the initial game interface.
    • initial framework for the game interface.
  • Part 2
    • added: Introduction letter "Major Powers"
    • added: Keyboard handlers
    • added: game "state machine"
    • added: Central Computer Network
    • added: Telephone
    • started: Information

Part 1

Part 2

Part 3

Coming ...

Tuesday, February 7

Took a time lapse out for a spin! Programming in High speed ;)

Time Lapse, or Programming in High Speed

I have wondered several times in the past what it must look like to others when I program. Now I would have difficulty recording the programming I do for work, as there might be issues. There are no issues with recording any programming I do for fun.

Since I have added the new section . And I am using that space to experiment with programming web based games using With that in mind I have decided, at least for the near future, to try and record when I am working on any of the code for games, etc.

I do realize watching many hours of a single person typing might not be interesting, so with that in mind I have sped each video up 8X (times). So each hour of programming takes roughly 8 minutes to watch. I may increase this speed in the future depending on how the videos look.

The future plan is: Once I have completed all the programming for a single game; I will compile the time lapse videos together and then speed them up somewhere between 4X and 8X. Depending on how long each game takes, a playback speed increase of 8X would mean every hour of programming had been compressed down to one minute of video.

Since the video is being uploaded at such a speed increase, I have also recorded the audio of the music I was listening too at the time I was programming. Though it will be fairly hard to recognize any particular song.

You can watch the first video ( without sound ) bellow:

More to come ;)